Version 0.2.87

General

  • Fix some loading bar funkiness
  • Fixed game hosts not being able to assign players from Hellbourne to Legion side when right clicking their portrait. Credit to Bangerz for this fix
  • K:D ratio now displays two digits after the decimal (for example K:D will be “1.58” instead of “1.6”)
  • Heroes will now fully turn toward their final goal even when pathing into deeply blocked areas
  • Change default lag threshold to 1000 ms from 500 ms
  • Fixed client not handling valid clan name tags that are 4 chars long.
  • Clients no longer precache the voice responses of enemy heroes
  • Muting a player will /ignore that player, and unmuting will /unignore.
  • Fixes the white icons when someone randoms. The random now happens before the load, not after
  • Fix for a few of the public game filters (mode, num players, map name, server type) to correctly save their settings. Credit to Bangerz for this fix
  • Kill streaks of 15 or more now play the “IMMORTAL!” announcer sound / message.

Mod Integration

  • Added UI_CMD’s GetFPS() and GetPing()
  • Hon now natively supports the “Mod Options” mod framework
  • HoN now natively supports the “Movable Frames” mod framework
    • Movable Frames now supports spectator mode
    • Cleanly integrated Movable Frames with Mod Options, so that the user can customize his movable frames the same way he would customize any other mod
  • The Replay Stats Button mod is now built in (Credit to BASH)
    • Adds a button to the Local Replays list to view the match stats
  • The Enhanced Buff Icons mod is now built in
  • The Spell Channeling Bar mod is now built in
  • The Improved Spectator UI mod is now built in

Maps

Grimm’s Crossing

  • Messed with vision blockers and creeps, cleaned it up

Caldavar

  • Fix to some really weird interaction with fog blockers

Neutrals

Skeleton Boss (NPC)

  • His castable root now ministuns on impact

Items

Blood chalice

  • Mana returned from 150 to 100

Hellflower

  • Recipe removed one Great Arcana, added a 1000 recipe. ~4750 to 4150 cost
  • Added visual trail to silence state for some anti-juke fun.

Savage Mace

  • The proc can no longer propagate to illusions

Striders

  • Will no longer go on cooldown just from looking at someone, you now have to attack
  • Runes of the Blight can now be used and not put the item into cooldown

Sword of the High

  • Cost lowered from 3800 to 3400

Tablet of Command

  • Now applies a ministun on use to the target
  • The target is no longer silenced or perplexed, and can turn while being pushed

Heroes

Balphagore

  • decreased str gain from 3.1 to 2.95
  • decreased dmg on ult, 200,300,400 (lvl1) to 175/250/325 and 350,450,550 (lvl2/3) to 300/375/450
  • When ultimate is in cd you no longer gain charges when enemies cast spells near you, instead you decrease the cd of your ultimate by 1 second per spell cast

Chipper

  • Removed the 0.1s cooldown when a new charge is available for Rockets

Deadwood

  • Tweaked his attack for better feedback

Devourer

  • Fixed a bug with hook and interaction with other projectile based movements
  • No longer gains strength from killing himself.
  • His own illusions should no longer steal strength from him when someone dies nearby
  • lower strength gain to 1 per kill
  • Ult rot increase range rebalanced from 50 per charge/level to 25/50/75 per charge/level

Doctor Repulsor

  • Attackspeed slow from Electric Frenzy is now -50 instead of -50%

Flint Beastwood

  • Money Shot’s will now auto-cancel if the target is greater than 1800/2300/2800 units away from you while you’re still channeling

Forsaken Archer

  • Will no longer spawn skeletons after she dies from a midair arrow

Gauntlet

  • Fixed his glove getting snagged on buildings
  • Using the hook no longer stops the use of the ult

Kraken

  • Fixed stun time of charge

Madman

  • He now leaves a black path behind himself while stalked

Magmus

  • Steam Bath now disjoints on use
  • Fixed a bug causing you to not always go to exactly where you click when using Lava Surge

Panda

  • Removed the 0.1s cooldown when a new charge is available for Flurry

Scout

  • A 500ms cooldown now starts when using Vanish to avoid double activating it

Slither

  • Removed the 0.1s cooldown when a new charge is available for Wards

Swiftblade

  • Can now turn while ulting, letting him use portal key, etc

Succubus

  • Anyone who breaks sleep and is slept themselves now are immune to damage for the first 1s

Tundra

  • Fixed the attackspeed buff from Cold Shoulder not dispelling properly
  • The “push-away” from Avalanche now correctly goes the full distance every time

Vindicator (Retail Change, syncing it up to this)

  • Glyph of Silence can now silence people in the fog again
    • This is a temp bugfix to when someone won’t get silenced even if you can see them
    • It is possible it will be changed back to vision-limited once the code bug is fixed

Voodoo Jester

  • Fixed the bug causing Acid Cocktail to occasionally split into two
  • Sped up Acid Cocktail from 750 to 800 initial and 450 to 600 for the bounce

Witch Slayer

  • Can now only cast Power Drain on units with mana