Tag Archive: Heroes of Newerth


The definition of epic

DWi takes on DM in the Gosugamers tournament in what amounts to, quite possibly, the most epic game ever casted. Well worth the 60+ minutes, unreal!

New Hero Sneak Peek: Myrmidon

S2 has released some more information about their new hero slated to be released this Friday. Myrmidon.

Check out his abilities here

HoN Hero Spotlight: Moraxus

Behold, the new HoN here, Moraxus (lol, ugh). Coming to a Heroes of Newerth near you tomorrow 11/19

New Hero, S2 says it’s NOT techies

S2 recently posted a model of their new hero…or heroes.

Despite the theme of the new hero, S2 has said that it will NOT be a port of techies, however, WILL be “blowing things up”…interesting.

Heroes of Newerth Patch Notes: Version 0.2.87

Version 0.2.87

General

  • Fix some loading bar funkiness
  • Fixed game hosts not being able to assign players from Hellbourne to Legion side when right clicking their portrait. Credit to Bangerz for this fix
  • K:D ratio now displays two digits after the decimal (for example K:D will be “1.58” instead of “1.6”)
  • Heroes will now fully turn toward their final goal even when pathing into deeply blocked areas
  • Change default lag threshold to 1000 ms from 500 ms
  • Fixed client not handling valid clan name tags that are 4 chars long.
  • Clients no longer precache the voice responses of enemy heroes
  • Muting a player will /ignore that player, and unmuting will /unignore.
  • Fixes the white icons when someone randoms. The random now happens before the load, not after
  • Fix for a few of the public game filters (mode, num players, map name, server type) to correctly save their settings. Credit to Bangerz for this fix
  • Kill streaks of 15 or more now play the “IMMORTAL!” announcer sound / message.

Mod Integration

  • Added UI_CMD’s GetFPS() and GetPing()
  • Hon now natively supports the “Mod Options” mod framework
  • HoN now natively supports the “Movable Frames” mod framework
    • Movable Frames now supports spectator mode
    • Cleanly integrated Movable Frames with Mod Options, so that the user can customize his movable frames the same way he would customize any other mod
  • The Replay Stats Button mod is now built in (Credit to BASH)
    • Adds a button to the Local Replays list to view the match stats
  • The Enhanced Buff Icons mod is now built in
  • The Spell Channeling Bar mod is now built in
  • The Improved Spectator UI mod is now built in

Maps

Grimm’s Crossing

  • Messed with vision blockers and creeps, cleaned it up

Caldavar

  • Fix to some really weird interaction with fog blockers

Neutrals

Skeleton Boss (NPC)

  • His castable root now ministuns on impact

Items

Blood chalice

  • Mana returned from 150 to 100

Hellflower

  • Recipe removed one Great Arcana, added a 1000 recipe. ~4750 to 4150 cost
  • Added visual trail to silence state for some anti-juke fun.

Savage Mace

  • The proc can no longer propagate to illusions

Striders

  • Will no longer go on cooldown just from looking at someone, you now have to attack
  • Runes of the Blight can now be used and not put the item into cooldown

Sword of the High

  • Cost lowered from 3800 to 3400

Tablet of Command

  • Now applies a ministun on use to the target
  • The target is no longer silenced or perplexed, and can turn while being pushed

Heroes

Balphagore

  • decreased str gain from 3.1 to 2.95
  • decreased dmg on ult, 200,300,400 (lvl1) to 175/250/325 and 350,450,550 (lvl2/3) to 300/375/450
  • When ultimate is in cd you no longer gain charges when enemies cast spells near you, instead you decrease the cd of your ultimate by 1 second per spell cast

Chipper

  • Removed the 0.1s cooldown when a new charge is available for Rockets

Deadwood

  • Tweaked his attack for better feedback

Devourer

  • Fixed a bug with hook and interaction with other projectile based movements
  • No longer gains strength from killing himself.
  • His own illusions should no longer steal strength from him when someone dies nearby
  • lower strength gain to 1 per kill
  • Ult rot increase range rebalanced from 50 per charge/level to 25/50/75 per charge/level

Doctor Repulsor

  • Attackspeed slow from Electric Frenzy is now -50 instead of -50%

Flint Beastwood

  • Money Shot’s will now auto-cancel if the target is greater than 1800/2300/2800 units away from you while you’re still channeling

Forsaken Archer

  • Will no longer spawn skeletons after she dies from a midair arrow

Gauntlet

  • Fixed his glove getting snagged on buildings
  • Using the hook no longer stops the use of the ult

Kraken

  • Fixed stun time of charge

Madman

  • He now leaves a black path behind himself while stalked

Magmus

  • Steam Bath now disjoints on use
  • Fixed a bug causing you to not always go to exactly where you click when using Lava Surge

Panda

  • Removed the 0.1s cooldown when a new charge is available for Flurry

Scout

  • A 500ms cooldown now starts when using Vanish to avoid double activating it

Slither

  • Removed the 0.1s cooldown when a new charge is available for Wards

Swiftblade

  • Can now turn while ulting, letting him use portal key, etc

Succubus

  • Anyone who breaks sleep and is slept themselves now are immune to damage for the first 1s

Tundra

  • Fixed the attackspeed buff from Cold Shoulder not dispelling properly
  • The “push-away” from Avalanche now correctly goes the full distance every time

Vindicator (Retail Change, syncing it up to this)

  • Glyph of Silence can now silence people in the fog again
    • This is a temp bugfix to when someone won’t get silenced even if you can see them
    • It is possible it will be changed back to vision-limited once the code bug is fixed

Voodoo Jester

  • Fixed the bug causing Acid Cocktail to occasionally split into two
  • Sped up Acid Cocktail from 750 to 800 initial and 450 to 600 for the bounce

Witch Slayer

  • Can now only cast Power Drain on units with mana

Heroes of Newerth Patch Notes 0.2.85

Some nice looking Rampage and Torturer buffs incoming. Hopefully we will see more Torturer play!

Version 0.2.85

Fixes for Full Game, Advanced Game Option, and Advanced Game Mode Filters

Updated visual effects for some neutrals’ skills

Fixed crashes and issues relating to the resource unloading

Caldavar

  • Fixed the ramps not being tagged as cliffs correctly

Grimm’s Crossing

  • Tweaked how the lane cliffs work, replacing them with forests
  • Fixed the map edges being all wonky

Darkwood Vale

  • Removed ‘3v3’ from the name

Void Talisman

  • Fixed so you cannot activate while magic immune (Can’t waste it anymore)

Striders

  • Reset the cooldown when they are picked up

Armadon

  • Fixed incorrect damage values on the spineburst

Kraken

  • Updated many effects and tweaked how the cliff detection works, should be a lot better
  • Ultimate cooldown increased

Engineer

  • Turret duration from 6s to 3s, Total pulses from 7 to 6 (one every .5 seconds)
  • Damage still 25/40/55/70, Push and snare (max 35%) still the same

Deadwood

  • Updated recommended items

Dr Repulsor

  • Level 1 armor lowered from 5.1 to 4.1

Blood Hunter

  • Feast now leaves a lingering debuff for 1.5s when attacking a hero
  • If they die in this time, Blood Hunter still gets healed.

Rampage

  • Horned Strike damage increased by 20 across all levels
  • Damage from ult +5% at all levels
  • When horned strike procs, 15% movespeed for 1.5s
  • Charge slow resistance added instead of treewalking
  • Fixed a bug with the ult that caused the target to get endless unitwalking

Sand Wraith

  • Deserted range check for people being alone lowered from 400 to 300

Torturer

  • Base strength from 16 to 18

Heroes of Newerth Patch Notes: Version 0.2.83

Version 0.2.83

  • Darkwood Vale removed
    • Added new map: Grimm’s Crossing
  • New Armor system for Towers added
    • Tower Armor is now based on what heroes on that team are alive
    • Scales smoothly from 100% normal armor with everyone alive to 0% when everyone is dead
    • Example: 5v5, 2 players die, Tower armor on the team with the dead players from 18 to 10.8 while they are dead
    • Only active on Grimm’s Crossing for now
  • Pets and Summons are new deniable
  • Fixed a potential crash on the chat server that occured when a user was not able to be resolved during a clan invite.
  • Fixed an issue where players were able to invite other players to their clan even if the targetted player was already in a clan.
  • Cleaned up some of the error messages to properly represent the error occuring
  • Fixed an exploit where players could set d_drawAreaAffectors to true, and they could see the effect of Madman’s stalk in action while he was invisible. This cvar will only work on practice games or replays from now on
  • Added global announcer sounds anytime Kongor is slain
  • Fixed drag selection of flying units (Tundra Bird or Courier)
  • Spectators can now view the shop
  • Fixed shop error messages not showing up when shopping from the main shop panel
  • Fixed spectator gold/min inaccuracies when players sell items
  • Little fix for the tiny icons in spectator mode
  • New Effects for minotaur and catman
  • Update Frostburn tooltip to show max of 3 charges, instead of 5.
  • Updated effects and sounds for several items like Blood Chalice, Puzzlebox, and Striders
  • Updated sounds to several heroes
  • Blood Chalice
    • Cooldown from 25s to 35s
  • Chronos
    • Agi Steal from Curse of Ages removed
  • Deadwood
    • Rework (See Post)
  • Engineer
    • Range of Keg lowered from 1000 to 800
    • Turret no longer does individual bullets, now does 7 ‘waves’ of damage once a second over 6 seconds. Everything hit by the wave takes 25/40/55/70 damage, is pushed 25 units away, and is slowed by 7%, stacking up to 5 times for the slow.
  • Gauntlet
    • Enfeeble no longer has charges set to 0 when attacking creeps, only when hitting heroes
    • Enfeeble duration incresed from 3s to 4s
    • Now steals 1% of anything hit’s total damage per charge and gives that damage to gauntlet for the duration of the slow/steal
    • Max charges from 50 to 35
  • Kraken
    • Rework (See Post)
  • Nymphora
    • Grace of the Nymph now also increases the target’s Movespeed by 25/50/75/100
    • Stun range lowered from 1200 to 900
    • Speed of the projectile lowered from 1100 to 1000
    • Info height changed so the healthbar isn’t on her face
  • Sand Wraith
    • Fixed targeting


Deadwood Remake:


Rotten Grasp:

Skill Mechanics: Area Denial and Control
Calling upon the deep corruption underground, Deadwood can extend his reach towards faraway enemies. Anyone caught is immobilized, has their armor reduced, and has healing on them reduced.

  • Target Position
  • Enemy Units
  • Magic
  • 1000 Range
  • 100 Manacost
  • 13 second cooldown

After a 2 second delay, applies Rotten Grasp to all enemies in the radius or who walk into the radius. The effect during the delay is stealthed.

Causes immobilization, -1,-2,-3,-4 armor reduction, and 0,20,40,60% heal reduction for 1,1.7,2.3,3 seconds. No Damage.


Uproot:

Skill Mechanics: Damage increase and skillshot snare/snipe
Destroy a tree, gaining damage for his next 5 attacks. He can throw the tree to damage and snare enemies.

  • Target Entity
  • Trees
  • Physical
  • 100 Range
  • 30 Manacost
  • 15 Second Cooldown

Picks up the target tree, gaining +15,30,45,60 damage for 5 attacks.

Oakbolt:

  • Target Position
  • Enemy Units
  • Physical
  • 1000 Force Range
  • 75 Touch Radius
  • 0 Manacost

Throws your tree in a direction, dealing 30,60,90,120 Physical damage and applying Son of a Birch for 2 seconds to anyone it hits.

Magic Immune units do not have the snare applied to them.

Son of a Birch:
75% movespeed slow, reducing to 0 over the duration

I’m the Juggernaut Birch!:
Skill Mechanics: Treewalking that rewards good positioning. “Goes off” when you run into an enemy and have charges.

Gain treewalking and unitwalking. Each tree destroyed provides movement speed and slow resistance. Discharges on contact with an enemy, dealing damage and stunning.

  • Target Self
  • 50 Manacost
  • 25 Second Cooldown

Destroys trees on contact, gaining one charge per tree destroyed. (2,3,4,5 max)

Each charge gives 5% movement, 20% slow resistance, 60 discharge damage, and .2 second discharge stun.

On enemy contact, he will deal damage and stun in a 225 AoE based on charges. Lasts for 12,14,16,18 seconds or until contact.


Willowmaker:

Skill Mechanics: Single Target Melee Range Nuke with Displacement
An ageless and powerful force, Deadwood uses his stump arm to punch an enemy, dealing massive damage and lowering the targets strength.

  • Target Entity
  • Enemy Units
  • 150 Range
  • 100,150,200 Manacost
  • 85,65,45 second cooldown

Deals 400,550,700 Physical damage, reduces strength by 20% for 3s, and pushes 500 distance instantly.

Snares the target hit by 20,30,40% for 3 seconds.


Kraken Remake:

Torrent:
Skill Mechanics: Decent range single target nuke
Kraken conjures a surge of seawater, drowning an enemy. Deals damage, slows, and reduces armor of a single enemy.

  • Target Unit
  • Enemy Units
  • Magic
  • 700 Range
  • 120 Manacost
  • 12 second cooldown

Deals 110,160,210,260 Magic damage and applies Torrent to the target for 3 seconds.

Torrent
40% Movespeed Slow
-2,-3,-4,-5 Armor

Tsunami Charge:
Skill Mechanics: Movement ability that can displace enemies, rewarding good placement with bonus damage and a stun

Kraken charges with great strength and speed, dragging the first enemy he encounters to sure doom. If Kraken collides with a tree, cliff, or structure, he will stop. If he is dragging someone at that time, they will get stunned.

  • Target Position
  • Visible Enemy Units
  • Magic
  • 800 Force Range
  • 200 Radius, 55 Touch Radius
  • 110 Manacost
  • 14,13,12,11 second cooldown

Charges 800 units in the targeted direction.

Deals 60,90,120,150 Magic damage in a 200 AoE to all enemy units he charges past. On collision with an enemy hero, that hero is picked up and carried along with Kraken.

When he hits a cliff, building, or tree he stops charging. If he is carrying an enemy hero, that hero is stunned for 1,1.33,1.66,2 seconds and takes an additional 50,100,150,200 Physical damage.

Splash:
Skill Mechanics: Passive. Deals AOE damage on attack when ready.
Kraken releases a devastating slam that splits the seven seas, passively dealing additional splash damage on occasion.

  • Passive
  • 8 Second Cooldown

On Attack Impact
Deals 30,50,70,90 bonus Physical damage to targets in a 325 radius and an additional 30,50,70,90 Physical damage to targets in a 200 radius.

Attacking will reduce cooldown by 1 second.

Release the Kraken!:
Skill Mechanics: Ranged Area Denial

Every seafarer’s nightmare is manifest as this hulk of watery flesh summons a whirlpool that damages and pulls in enemies. If they reach the center, they are damaged and stunned by its lashing tentacles.

  • Target Position
  • Nonboss Organic Enemy Units
  • 750 Range
  • 300 Radius
  • 150 Manacost
  • 90,70,50 second cooldown

Deals 40,50,70 Magic damage per second and pulls units towards the center with a force of 200,250,300.

Any enemies who reach the center are dealt 200,300,400 Magic damage and are stunned for 1.5,1.75,2 seconds.
Lasts 4,5,6 seconds.

Kraken Revamp

S2 is currently working on a revamp for Kraken, here are the details:

Gush

Kraken conjures a surge of seawater, drowning an enemy. Deals damage, slows, and reduces armor of a single enemy.

  • Target Unit
  • Enemy Units
  • Magic
  • 700 Range
  • 120 Manacost
  • 12 second cooldown

Deals 110,160,210,260 Magic damage and applies Torrent to the target for 3 seconds.

Torrent
40% Movespeed Slow
-2,-3,-4,-5 Armor

Charge

Kraken charges with great strength and speed, dragging the first enemy he encounters to sure doom. If Kraken collides with a tree, cliff, or structure, he will stop. If he is dragging someone at that time, they will get stunned.

  • Target Position
  • Visible Enemy Units
  • Magic
  • 800 Force Range
  • 200 Radius, 55 Touch Radius
  • 110 Manacost
  • 14,13,12,11 second cooldown

Charges 800 units in the targeted direction.

Deals 60,90,120,150 Magic damage in a 200 AoE to all enemy units he charges past. On collision with an enemy hero, that hero is picked up and carried along with Kraken.

When he hits a cliff, building, or tree he stops charging. If he is carrying an enemy hero, that hero is stunned for 1,1.33,1.66,2 seconds and takes an additional 50,100,150,200 Physical damage.

Splash

Kraken releases a devastating slam that splits the seven seas, passively dealing additional splash damage on occasion.

  • Passive
  • 8 Second Cooldown

On Attack Impact
Deals 30,50,70,90 bonus Physical damage to targets in a 325 radius and an additional 30,50,70,90 Physical damage to targets in a 200 radius.

Attacking will reduce cooldown by 1 second.

Ultimate

Every seafarer’s nightmare is manifest as this hulk of watery flesh summons a whirlpool that damages and pulls in enemies. If they reach the center, they are damaged and stunned by its lashing tentacles.

  • Target Position
    Nonboss Organic Enemy Units
    750 Range
    300 Radius
    150 Manacost
    90,70,50 second cooldown

Deals 40,50,70 Magic damage per second and pulls units towards the center with a force of 200,250,300.

Any enemies who reach the center are dealt 200,300,400 Magic damage and are stunned for 1.5,1.75,2 seconds.

Lasts 4,5,6 seconds.

Apparently Flint Beastwood is a port of Dwarven Sniper, strange that they would choose one of the more mundane DotA heroes to port, but, at the very least, he has probably been given the best name in HoN so far.

Check the PC Gamer article here

The HoN competitive meta-game continues to shift. Devourer, recently the benefactor of some decent buffs from S2, was picked up by Phe’V (Violation) for the Newerth League kickoff tournament against [Cats] and he absolutely dominated the entire game with some of the most ridiculous hooks I’ve ever seen.

The entire match played out like one of those silly, over-edited, crazy pudge hook youtubes, except without the Disturbed soundtrack and annoying zoom-ins and lens flare effects.

Watch the match hosted by honcast here